@neauoire something I've wondered; nasu is a spritesheet editor, but these drawings are pretty obviously not sprite-based. so are you just rendering scenes in moogle, then adding 'texture' (removing parts of lines, small details, etc) using nasu and ignoring the spritesheet bits?

@hierarchon yeah pretty much. It used to be two things, but the code was so similar that I've decided to merge them into a single thing.

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@neauoire makes sense! love your work by the way, both in terms of the art itself and in terms of your software.

@hierarchon hey thanks for saying so 👋 lemme know if you have any question about anything ^^

@neauoire I was going to ask if your work is inspired at all by Blame!, but then I remembered what your display name is...

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